Hi there! My name is Anthony and I'm the Creative Director and Lead Programmer at Screwtape Studios. We're a small team that's been making mobile games for a couple of years now, and while that's been fun (and sometimes horiffic), it's not really why we got into game development. We got into game dev because we think one of the most awesome things in life is sitting in front of a screen with a controller (or keyboard and mouse) and jumping into another world for a little while. Actually, we think it's even more awesome to actually MAKE that world and let other people jump in.
So, with that in mind, I'd like to introduce you to our new world - It's a platformer by the name of Damsel, and we're super proud to finally let everyone take a look. Here's a brief description of the game, in the form of some super polished marketing copy:
As an elite member of The Organisation, agent Damsel has been tasked with keeping humanity safe from the ceatures that lurk in the shadows, the monsters that prey on the weak and vulnerable, those who would take away our life (and blood) given the chance. She is stealthy, silent, and deadly, and she works alone. There is no backup, no rescue, and The Organisation will deny she even exists if things don't go to plan.
Help Damsel unravel a conspiracy that will take her across the globe, from the blood farms of rural China, to the top secret New Yorks labs of The Corporation, where ancient evil and modern science have joined to create grotesque abominations and unimaginable threats.
Damsel is a 2D platformer with a richly detailed, atmospheric world, with a focus on fast moving, but stealthy gameplay. Like a ninja, Damsel jumps into action without being seen and strikes at evil before it even knows she's there. When her stake isn't enough, she packs a shotgun, capable of shooting crystalised ultraviolet light - straight into the heart. Guns are noisy though, and there is always another monster hiding right around the corner.
Developed in Brisbane, Australia, Damsel is the debut PC / Console title by Screwtape Studios. Screwtape aims to give players a deep experience that goes beyond the normal trappings of an indie platformer. Incredibly aware of the culture that games and players find themselves in at the moment, Screwtape hopes to add to the conversation using the language they speak most eloquently, and show that no matter who you are, with the right preparation and tools, everyone has the ability to defeat their demons.
That's a lot of words, here's a video of some early gameplay.
We've been quietly working away on the game for the past 6 months or so and we thought it was about time we pulled back the curtain and let everyone in - that's why we've started this dev blog. We want everyone to have a behind the scenes look at what goes into making an indie game; the good, the bad and, the awesome. Where we can, we want to tell you how and why we did things the way we did, as well as get your feedback on how we can make the best game possible.
We've asked all the staff at the studio to contribute to this blog, so when we write about something, it'll come from the person that's actually doing it and not some marketing person or community manager. Over the next couple of weeks, we'll introduce everyone and let you know a little about us, who we are, and where we're from.
Until then, here's a peek at some really early sketches of our hero, Damsel. We'll tell you more about her very soon. Stay tuned!